After languishing for days in a boring world dominated by hypothetical saviors and flabby dogs, Jack Elrod wraps up this adventure the only way he knows how -- by insulting our intelligence. No need for a well-layered escape plan here, Andy. Just hop pointlessly over that small box and you're only a few ropes away from leaving Sinister Stork's Super-Sinister Shrimp Boat forever.
Unconcerned about waking his captors', Mark expresses his gratitude with a traditional Elrod-ian scream, the preferred method of communication for any Trail-related encounter. Readers unaccustomed to so many emphatic statements may have trouble relating, but the rules of the game are relatively simple. If you are Mark Trail and you find yourself
A) jumping to dubious conclusions about what little girls are anxious to see
B) diffusing sexual tension by talking like a robot with down syndrome
or
C) pointing out someone's unlawfulness as you physically assault them
then you have the green light to yell as loudly as you want.
The guards certainly didn't heighten the degree of difficulty for Mark's escape, but in their defense, that Pelican did say he was going to give them their share of the kidnapping money in a couple of hours, not a couple of days. You gotta sleep sometime.
Mark Trail has clearly regained the leverage in this affair. The question now is how will he use it. Expect punching. Lots and lots of punching.
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